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New Quadcopter video: Autumn 2013 Compilation

Discussion in 'Photos and Video' started by blackd1964, Dec 19, 2013.

  1. blackd1964

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  2. crazy chris

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    Gorgeous work sir!! Could i ask what camera you are using and what settings?

    thanks in advance!!

    cc
     
  3. blackd1964

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    thanks; its a GoPro Hero3 Black set at 1080p 50fps either wide or medium
     
  4. Shrimpfarmer

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    Lovely footage. I love watching other peoples videos, you can learn such a lot from them. Great flying.
     
  5. Noël

    Noël Guest

    Nice!
    What is the advantage of running at 50fps?
     
  6. Shrimpfarmer

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    Shooting at 50 fps allows you more scope to slow the footage down.
     
  7. Noël

    Noël Guest

    Thank you for the info.
     
  8. crazy chris

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    Thanks so much! I have a hero+ black so i should be good at 1080 at 60fps... or 720 at 100fps!! i think the ability to do the slow motion really gives them that epic cinematic look!

    cc
     
  9. blackd1964

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    I always go for the highest resolution where possible, I throw 1080p videos up on my 50 inch LCD and they look great. I haven't tried 2.7k because I'd have to have FCP resize for my all the output formats I need, also it hurts in terms of file size for what appears to be very little gain.

    One trick I use is also to programme my futaba with half input, so turns etc can be slowed, although I rarely need to use that now as I have got used to the controls it handy for slow flying effects.

    Also the old addage that lots of boring practice makes perfect is very true with quad filming; I have hours of me flying round football posts keeping them in the centre of the screen and practicing climbing, spinning turns - if you go to 1:07 on this video https://vimeo.com/73067558 you can see how effective a climbing turn can be - also a pivot on point example works quite well at 0:43 here https://vimeo.com/73031356

    As my friends in TV production tell me, its better to get things right in the original filming than to try to fix them with post production effects.